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Brawl Stars Find Gus Parlor Guide: All 3 Vision Solutions

To solve Mr. P's Parlor in the Brawl Stars Find Gus event, zap the crystal ball with Belle's lightgun, match all 14 room items across three separate visions, and speak to Mr. P to claim your Chaos Drop.

Brawl Stars Find Gus Parlor Guide: All 3 Vision Solutions

To solve Mr. P's Parlor in the Brawl Stars Find Gus event, zap the crystal ball with Belle's lightgun, match all 14 room items across three separate visions, and speak to Mr. P to claim your Chaos Drop.

Unlocking the Parlor and Required Tools

Accessing Mr. P's Parlor requires completing the Entrance, Hallway, and Find Gus laboratory rooms first, followed by winning three battles in any game mode. The Parlor is positioned directly above the Laboratory on the Mortis' Mortuary event map.

Two tools crafted in earlier stages must be in your inventory before entering:

  • The shovel crafted from three parts at the Entrance.
  • Belle's lightgun assembled on the Laboratory workbench.

Enter the room by tapping the entrance curtains. Tap through Mr. P's opening dialogue, then select the lightgun and zap the crystal ball on the table. The ball turns glowing cyan and displays the target configuration for the room alongside an active counter tracking matched items out of 14. Tapping the ball at any point brings up the current vision for reference.

Room Object Controls and Mechanics

Manipulating the parlor requires specific interactions across several furniture pieces and props:

  • Candles: Opening the dresser drawer on the right side provides candles. Drag a candle into an empty wall sconce. Wall sconces are numbered 1 through 4 from left to right. Fire the lightgun at a candle to light it. Tapping a burning candle once puts out the flame, while tapping an unlit candle removes it from the sconce. An unlit candle and an empty sconce are treated as different states by the vision counter.
  • Chairs: Tapping a chair toggles it between tucked in close to the table and pulled out.
  • Stone Hand: Positioned on the shelf behind Mr. P. Dragging the loose skull from near the dresser places it in the palm. Tapping the hand when it holds the skull removes the skull. Each subsequent tap folds one finger down.
  • Statues: Lifting the tablecloth reveals the Gus and Spookie statues. Both can be dragged onto the table, onto the floor, or under the table.
  • Fixtures: The window, tablecloth, dresser drawer, and suitcase toggle open or closed when tapped.
  • Mr. P's Sign: Located in the lower left corner. It remains intact until smashed using the shovel in the third vision.

Three Vision Layout Comparison

Every vision demands exact placement across 14 distinct room elements.

Vision StageTarget Room SetupKey Requirements
Vision 1: Table GatheringBoth statues on the table, all 4 candles lit, both chairs tucked inPlace skull in stone hand, close drawer and suitcase, keep window shut
Vision 2: Floor ScatteringStatues moved to floor, window opened, inner candles removedLower 2 fingers on stone hand, open drawer and suitcase, pull left chair out
Vision 3: Hidden GusGus under table, Spookie on top, Mr. P sign broken with shovelLower 4 fingers on hand, unlit candles in slots 2 and 3, pull right chair out

Vision 1 Walkthrough

Vision 1 serves as the introductory layout for the parlor:

  1. Open the dresser drawer on the right. Drag candles into all four wall sconces and shoot each one with the lightgun until four flames burn. Tap the drawer to shut it.
  2. Drag the skull from the dresser area into the stone hand on the shelf.
  3. Tap the tablecloth to lift it. Move the Gus statue to the left side of the table surface and the Spookie statue to the right side.
  4. Tap both chairs so they are tucked in close to the table.
  5. Confirm that the window and suitcase remain closed, with Mr. P's sign fully intact.

Once all 14 objects register, Mr. P speaks, and the crystal ball shifts to the second configuration.

Vision 2 Walkthrough

Vision 2 changes the statue locations, lighting, and furniture states:

  1. Drag the Gus statue to the floor on the left side of the table. Drag Spookie to the floor on the right side. Keep both statues away from the tablecloth perimeter.
  2. Tap the stone hand once to drop the skull. Tap the empty hand two more times to fold down two fingers.
  3. Tap wall candles 2 and 3 twice each. The first tap extinguishes the flame, and the second tap clears the candle from the wall. Candles 1 and 4 remain lit.
  4. Tap the left chair so it pulls outward. Leave the right chair tucked in.
  5. Tap the tablecloth to drop it down. Tap to open the window, the dresser drawer, and the suitcase.

Mr. P initiates dialogue once the room counter reaches 14 out of 14, unlocking the third phase.

Vision 3 Walkthrough

Vision 3 requires breaking an item and precise candle states:

  1. Tap the left chair so it rests tucked in. Tap the right chair to pull it out.
  2. Tap the window and suitcase to close them. Leave the dresser drawer open.
  3. Tap the tablecloth to lift it. Place the Gus statue on the floor directly beneath the center of the table. Place the Spookie statue on top of the table.
  4. Tap the stone hand two additional times, leaving all four fingers folded down.
  5. Tap candle 1 twice to clear the sconce. Take two candles from the open drawer and place them into sconces 2 and 3, leaving them unlit. Sconce 4 remains lit.
  6. Select the shovel from your inventory and tap Mr. P's sign in the bottom left corner to break it.

After the 14th point registers, complete the dialogue and tap the claim button to receive one Chaos Drop. Completing the parlor allows progression toward Find Gus basement guide, the next room in the Mortuary sequence. Players tracking overall event milestones can also consult the full Find Gus guide or review ongoing free rewards offered throughout the season.

Resolving Counter Mismatches

If the crystal ball counter stalls at 12/14 or 13/14, inspect the following interactions:

  • The tablecloth and dresser drawer each count as independent points separate from the items inside them.
  • Empty holders and unlit candles are distinct states. Vision 2 requires empty sconces in slots 2 and 3, while Vision 3 requires physical candles placed in slots 2 and 3 without being ignited.
  • Removing the skull from the hand is a single tap that leaves an open palm. Finger counts begin only after the hand is empty.
  • Placing statues too close to table legs can cause the game to misread whether an item sits on the floor or under the table. Shift Gus deeper under the center cloth for Vision 3.

Mirror Easter Eggs

A service bell rests on the shelf on the upper right side of the room. Tapping the bell repeatedly while observing the tall standing mirror on the left reveals two visual Easter eggs:

  • 13 Bell Rings: A green ghost dog appears in the mirror reflection for a split second.
  • 99 Bell Rings: Ringing the bell an additional 86 times causes a female ghost figure to appear in the glass.

These mirror appearances function strictly as visual lore teasers and grant no in-game resources or pins.

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